Noise in the form of random errors in implementing a choice is a commo
n problem in real-world interactions. Recent research has identified t
hree approaches to coping with noise; adding generosity to a reciproca
ting strategy; adding contrition to a reciprocating strategy; and usin
g an entirely different strategy, Pavlov, based on the idea of switchi
ng choice whenever the previous payoff was low. Tournament studies, ec
ological simulation, and theoretical analysis demonstrate (1) a genero
us version of tit-for-tat is a highly effective strategy when the play
ers it meets have not adapted to noise; (2) if the other players have
adapted to noise, a contrite version of tit-for-tat is even more effec
tive at quickly restoring mutual cooperation without the risk of explo
itation; and (3) Pavlov is not robust.