PHONG SHADING BY BINARY INTERPOLATION

Citation
S. Ouyang et De. Maynard, PHONG SHADING BY BINARY INTERPOLATION, Computers & graphics, 20(6), 1996, pp. 839-848
Citations number
6
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
20
Issue
6
Year of publication
1996
Pages
839 - 848
Database
ISI
SICI code
0097-8493(1996)20:6<839:PSBBI>2.0.ZU;2-2
Abstract
This paper presents a new vector interpolation method for Phong shadin g, referred to as binary interpolation. It can calculate the reflectio n model by a scalar method. A pre-defined table is used to convert sca n lines into segments, each of which is a power of two in length. Then binary interpolation is carried out in each segment. The new method h as been tested in two situations; firstly with various sizes of right angled triangles, secondly with the Utah teapot. The results show that , excluding plot to screen time, binary interpolation can decrease the calculation time for a reflection model by about 20%. Copyright (C) 1 996 Elsevier Science Ltd.