This paper presents a new vector interpolation method for Phong shadin
g, referred to as binary interpolation. It can calculate the reflectio
n model by a scalar method. A pre-defined table is used to convert sca
n lines into segments, each of which is a power of two in length. Then
binary interpolation is carried out in each segment. The new method h
as been tested in two situations; firstly with various sizes of right
angled triangles, secondly with the Utah teapot. The results show that
, excluding plot to screen time, binary interpolation can decrease the
calculation time for a reflection model by about 20%. Copyright (C) 1
996 Elsevier Science Ltd.