This paper presents an intuitive method to simulate architectural spac
e and objects by using gesture modeling. This method applies hand move
ments to retrieve data and generate objects under circumstances allowi
ng larger tolerance. Communication between gesture (actor) and compute
r (listener) is conducted with a set of basic components like gestures
, regulations, and interfaces. The components are used as theoretical
models to assist gesture-aided 3-D modeling. Gesture is analyzed by bo
th surface and deep structures in syntactic structure. At the outset,
persons of different backgrounds were requested to model a virtual bui
lding. Several basic gesture types were concluded based on experiment
categorization. The test result was used to build a theoretical model
and conduct subsequent simulation. A 3-D digitizer associated with sof
tware is applied as a communication interface between user and compute
r. Gestures are simulated by moving a stylus held by one hand. Copyrig
ht (C) 1996 Elsevier Science Ltd.