NAVIGATION FOR DIGITAL ACTORS BASED ON SYNTHETIC VISION, MEMORY, AND LEARNING

Citation
H. Noser et al., NAVIGATION FOR DIGITAL ACTORS BASED ON SYNTHETIC VISION, MEMORY, AND LEARNING, Computers & graphics, 19(1), 1995, pp. 7-19
Citations number
23
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
19
Issue
1
Year of publication
1995
Pages
7 - 19
Database
ISI
SICI code
0097-8493(1995)19:1<7:NFDABO>2.0.ZU;2-7
Abstract
This paper describes an animation approach where synthetic vision is u sed for navigation by a digital actor. The vision is the only channel of information between the actor and its environment and offers a univ ersal approach to pass the necessary information from the environment to an actor in the problems of path searching, obstacle avoidance, and internal knowledge representation with learning and forgetting charac teristics. For the general navigation problem, we propose a local and a global approach. In the global approach, a dynamic octree serves as global 3D visual memory and allows an actor to memorize the environmen t that he sees and to adapt it to a changing and dynamic environment. His reasoning process allows him to find 3D paths based on his visual memory by avoiding impasses and circuits. In the local approach, low-l evel vision-based navigation reflexes, normally performed by intellige nt actors, are simulated. The local navigation model uses the direct i nput information from his visual environment to reach goals or subgoal s and to avoid unexpected obstacles.