Interactive simulation environments constitute one of today's promisin
g emerging technologies, with applications in areas such as education,
manufacturing, entertainment, and training. These environments are al
so rich domains for building and investigating intelligent automated a
gents, with requirements for the integration of a variety of agent cap
abilities but without the costs and demands of low-level perceptual pr
ocessing or robotic control. Our project is aimed at developing humanl
ike, intelligent agents that can interact with each other, as well as
with humans, in such virtual environments. Our current target is intel
ligent automated pilots for battlefield-simulation environments. These
dynamic, interactive, multiagent environments pose interesting challe
nges for research on specialized agent capabilities as well as on the
integration of these capabilities in the development of ''complete'' p
ilot agents. We are addressing these challenges through development of
a pilot agent, called TacAir-Soar, within the Soar architecture. This
article provides an overview of this domain and project by analyzing
the challenges that automated pilots face in battlefield simulations,
describing how TacAir-Soar is successfully able to address many of the
m-TacAir-Soar pilots have already successfully participated in constra
ined air-combat simulations against expert human pilots-and discussing
the issues involved in resolving the remaining research challenges.