X. Li et al., DISTRIBUTED DATABASE DESIGNS AND COMPUTATION STRATEGIES FOR NETWORKEDINTERACTIVE STIMULATIONS, Journal of parallel and distributed computing, 25(1), 1995, pp. 72-90
Citations number
22
Categorie Soggetti
Computer Sciences","Computer Science Theory & Methods
In real-time interactive training and simulation systems, changes of t
he natural terrain surface and other objects are involved. Distributed
geographical database and visual simulators are being built to meet t
he requirements of low cost and high efficiency. In this paper, four a
pproaches for distributing terrain databases and simulation entities a
cross loosely coupled networks of simulators are examined. An analytic
al model is developed, which can be used to quantitatively estimate th
e performance of a distributed system. An experimental simulation stud
y is also conducted to validate the analytical method. (C) 1995 Academ
ic Press, Inc.