Computer simulations are useful because they can characterize the expe
cted performance of phylogenetic methods under idealized conditions. H
owever, simulation studies are also subject to several sources of bias
that make the results of different simulation studies difficult to in
terpret and often contradictory. In this study, I examined the perform
ance of 26 commonly used methods of phylogenetic inference for three s
tatistical criteria: consistency, efficiency, and robustness. Methods
examined included parsimony (general, weighted, and transversion), max
imum likelihood (assuming Jukes-Cantor and Kimura models of DNA substi
tution), and UPGMA, minimum evolution, and weighted and unweighted lea
st squares (with uncorrected, Jukes-Cantor, Kimura, modified Kimura, a
nd gamma distances). The performance of methods was examined under thr
ee models of DNA substitution for four taxa. The branch lengths of the
four-taxon trees were varied extensively in this simulation. The resu
lts indicate that most methods perform well (i.e., estimate the correc
t tree greater than or equal to 95% of Be time) over a large portion o
f the four-taxon parameter space. In general, maximum likelihood perfo
rmed best, followed by the additive distance methods and the parsimony
methods. Lake's method of invariants and UPGMA are, respectively, ine
fficient and extremely sensitive to branch-length inequalities. In gen
eral, differential weighting of character-state transformations increa
ses the performance of methods when the weighting can be applied appro
priately. Although methods differ in their consistency, efficiency, an
d robustness, additional criteria-mainly falsifiability-are extremely
important considerations when choosing a method of phylogenetic infere
nce.