This paper presents a computationally straightforward method for deter
mining the location of a camera that is mounted on a robot. The proced
ure consists of observing a sphere upon which two great circles have b
een circumscribed and computing the location and orientation of the ca
mera based upon projections of the primary features in the image plane
. Distance from the standard mark is based on the size of the projecte
d sphere, whereas location of the camera is based on the displacements
of the great circles relative to the center of the projected sphere.
The procedure for determining the location of the camera involves solv
ing only linear equations and is computationally simple. Results demon
strating the utility of the method with both simulated data and actual
images are presented.