DESK-TOP FLIGHT SIMULATORS - SIMULATION FIDELITY AND PILOT PERFORMANCE

Citation
Dr. Bradley et Ab. Abelson, DESK-TOP FLIGHT SIMULATORS - SIMULATION FIDELITY AND PILOT PERFORMANCE, Behavior research methods, instruments, & computers, 27(2), 1995, pp. 152-159
Citations number
18
Categorie Soggetti
Psychology, Experimental
ISSN journal
07433808
Volume
27
Issue
2
Year of publication
1995
Pages
152 - 159
Database
ISI
SICI code
0743-3808(1995)27:2<152:DFS-SF>2.0.ZU;2-O
Abstract
Improvements in the computing power and visual resolution of modern de sktop computing systems, as well as advances in software technology fo r displaying high-speed animations, have encouraged the development of relatively sophisticated real-time flight simulators for the PC and M acintosh. We review some of the factors that determine how well such p rograms capture the actual experience of flight. The most significant factor limiting the quality of performance in flying a simulated aircr aft is the ''frame rate'' problem: at low altitudes and in highly deta iled visual environments, as in approaching a runway threshold during landing, the computational demands of the animation may necessitate a reduction in the number of frames displayed per second on the screen. The delayed sensory feedback that results proves to be very detrimenta l to sustaining smooth control of the aircraft, especially during the flare to touchdown where such control is needed most. This finding par allels the well-known effects of delayed auditory feedback (Lee, 1950) and delayed visual feedback (Smith, 1962).