Dr. Bradley et Ab. Abelson, DESK-TOP FLIGHT SIMULATORS - SIMULATION FIDELITY AND PILOT PERFORMANCE, Behavior research methods, instruments, & computers, 27(2), 1995, pp. 152-159
Improvements in the computing power and visual resolution of modern de
sktop computing systems, as well as advances in software technology fo
r displaying high-speed animations, have encouraged the development of
relatively sophisticated real-time flight simulators for the PC and M
acintosh. We review some of the factors that determine how well such p
rograms capture the actual experience of flight. The most significant
factor limiting the quality of performance in flying a simulated aircr
aft is the ''frame rate'' problem: at low altitudes and in highly deta
iled visual environments, as in approaching a runway threshold during
landing, the computational demands of the animation may necessitate a
reduction in the number of frames displayed per second on the screen.
The delayed sensory feedback that results proves to be very detrimenta
l to sustaining smooth control of the aircraft, especially during the
flare to touchdown where such control is needed most. This finding par
allels the well-known effects of delayed auditory feedback (Lee, 1950)
and delayed visual feedback (Smith, 1962).