Polygon rasterization is one of the most computational and memory inte
nsive operations in computer graphics. In this paper, we present a low
-power, real-time hardware design for this task. The system is resolut
ion-independent by configuring different numbers of render engines in
a 2-dimensional array. Using an array configuration of 16 render engin
es for a 512 x 512-pixel display, a peak performance of up to 3.4 mill
ion Gouraud-shaded polygons/sec is achievable. Total power consumption
, depending on the polygon throughput, ranges between 17 mW to 133 mW
at 1.5 V operation. A format for transmitting polygon information is p
roposed at a typical bandwidth of 4 Mbps, suitable for wireless transm
ission. This screen and format configurable design has potential appli
cation in portable, wireless head-mounted displays for virtual reality
systems.