EXPERIENTIAL LEARNING ABOUT THE ELDERLY - THE GERIATRIC MEDICATION GAME

Citation
Ch. Oliver et al., EXPERIENTIAL LEARNING ABOUT THE ELDERLY - THE GERIATRIC MEDICATION GAME, American journal of pharmaceutical education, 59(2), 1995, pp. 155-158
Citations number
13
Categorie Soggetti
Pharmacology & Pharmacy","Education, Scientific Disciplines
ISSN journal
00029459
Volume
59
Issue
2
Year of publication
1995
Pages
155 - 158
Database
ISI
SICI code
0002-9459(1995)59:2<155:ELATE->2.0.ZU;2-G
Abstract
This article describes an active learning simulation, The Geriatric Me dication Game, and reports on its ability to effect attitudinal change s. This structured experience was designed to increase players' awaren ess of the physical, psychological, and financial difficulties which t he ambulatory elderly have handling their medications. The ability of this game to effect attitudinal change was tested by pre- and post-gam e questionnaires, including a semantic differential tool which can pro duce significant results in two directions. Results indicate that the game does increase players' awareness of the problems the elderly face in complying with medications.