This article presents a scheme for learning a cognitive map of a maze
from a sequence of views and movement decisions. The scheme is based o
n an intermediate representation called the view graph, whose nodes co
rrespond to the views whereas the labeled edges represent the movement
s leading from one view to another. By means of a graph theoretical re
construction method the view graph is shown to carry complete informat
ion on the topological and directional structure of the maze. Path pla
nning can be carried out directly in the view graph without actually p
erforming this reconstruction. A neural network is presented that lear
ns the view graph during a random exploration of the maze. it is based
on, an unsupervised competitive learning rule translating temporal se
quence (rather than similarity) of views into connectedness in She net
work. The network uses ifs knowledge of the topological and directiona
l structure of the maze to generate expectations about which views are
likely to be encountered next, improving the view-recognition perform
ance. Numerical simulations illustrate the network's ability for path
planning and the recognition of views degraded by random noise. The re
sults are compared to findings of behavioral neuroscience.