The three most common techniques for three-dimensional reconstruction
are surface rendering, maximum-intensity projection (MIP), and volume
rendering. Surface-rendering algorithms model objects as collections o
f geometric primitives that are displayed with surface shading. The MI
P algorithm renders an image by selecting the voxel with the maximum i
ntensity signal along a line extended from the viewer's eye through th
e data volume. Volume-rendering algorithms sum the weighted contributi
ons of all voxels along the line. Each technique has advantages and sh
ortcomings that must be considered during selection of one far a speci
fic clinical problem and during interpretation of the resulting images
. With surface rendering, sharp-edged, clear three-dimensional reconst
ruction can be completed on modest computer systems; however, overlapp
ing structures cannot be visualized and artifacts are a problem. MIP i
s computationally a fast technique, but it does not allow depiction of
overlapping structures, and its images are three-dimensionally ambigu
ous unless depth cues are provided. Both surface rendering and MIP use
less than 10% of the image data. In contrast, volume rendering uses n
early all of the data, allows demonstration of overlapping structures,
and engenders few artifacts, but it requires substantially more compu
ter power than the other techniques.