Numerical techniques are described for three-dimensional fluid systems
in the absence of self-gravity using the Lagrangian method of smoothe
d particle hydrodynamics (SPH). In particular, we present an efficient
method for locating nearest neighbors that uses an ancillary Eulerian
grid and conserves memory by partitioning the computational space int
o manageable layers. Further savings in both memory and computational
time are achieved by using interparticle distances that are discretize
d with respect to small integral increments of the smoothing length. W
e also present a time integration algorithm using multiple time steps
which guarantees that all particles are always synchronous in phase sp
ace to a least first-order accuracy with respect to the individual tim
e steps. These techniques are used to simulate an accretion disk in a
low mass ratio (M(2)/M(1) = 0.08) binary system with the ideal gas law
, low adiabatic gamma (gamma = 1.01), and excluding radiation effects
and magnetic fields. The results agree qualitatively with the Shukura-
Sunyaev alpha-disk model but overestimate the radial temperature profi
le by a factor of similar to 10, indicating that radiation effects mus
t be included for a complete model.