This paper discusses the results of a single-shot Prisoner's Dilemma c
omputer tournament. In the single-shot Prisoner's Dilemma tournament e
ach pair of players interacts only once. But players can establish and
detect reputations because they know how their current opponent has b
ehaved in previous games with other players. The results show that coo
peration is worthwhile, even in single-shot games, provided the outcom
es of previous games are common knowledge.