E. Strasser et S. Selberherr, ALGORITHMS AND MODELS FOR CELLULAR BASED TOPOGRAPHY SIMULATION, IEEE transactions on computer-aided design of integrated circuits and systems, 14(9), 1995, pp. 1104-1114
A general simulation method for three-dimensional surface advancement
has been developed and coupled with physical models for etching and de
position. The surface advancement algorithm is based on morphological
operations derived from image processing which are performed on a cell
ular material representation. This method allows arbitrary changes of
the actual geometry according to a precalculated etch or deposition ra
te distribution and can support very complex structures with tunnels o
r regions of material which are completely disconnected from other reg
ions. Surface loops which result from a growing or etching surface int
ersecting with itself are inherently avoided. The etch or deposition r
ate distribution along the exposed surface is obtained from macroscopi
c point advancement models which consider information about flux distr
ibutions and surface reactions of directly and indirectly incident par
ticles.