We add a round of pre-play communication to a finite two-player game p
layed by a population of players. Pre-play communication is cheap talk
in the sense that it does not directly enter the payoffs. The paper c
haracterizes the set of strategies that are stable with respect to a s
tochastic dynamic adaptive process. Periodically players have an oppor
tunity to change their strategy with a strategy that is more successfu
l against the current population. Any strategy that weakly improves up
on the current poorest performer in the population enters with positiv
e probability. When there is no conflict of interest between the playe
rs, only the efficient outcome is stable with respect to these dynamic
s. For general games the set of stable payoffs is typically large. Eve
ry efficient payoff recurs infinitely often.