The use of virtual reality (VR) display systems has escalated over the
last 5 yr and may have consequences for those working within vision r
esearch. This paper provides a brief review of the literature pertaini
ng to the representation of depth in stereoscopic VR displays. Specifi
c attention is paid to the response of the accommodation system with i
ts cross-links to vergence eye movements, and to the spatial errors th
at arise when portraying three-dimensional space on a two-dimensional
window. It is suggested that these factors prevent large depth interva
ls of three-dimensional visual space being rendered with integrity thr
ough dual two-dimensional arrays.