G. Schmitt et al., TOWARD VIRTUAL-REALITY IN ARCHITECTURE - CONCEPTS AND SCENARIOS FROM THE ARCHITECTURAL SPACE LABORATORY, Presence, 4(3), 1995, pp. 267-285
Citations number
15
Categorie Soggetti
Controlo Theory & Cybernetics","Computer Science Cybernetics","Computer Science Software Graphycs Programming
Virtual reality is the logical step that started way back in time with
the appearance of the very first architectural drawing, This has been
a long history of development: architectural drawings in Europe, whic
h date back to the tenth century, were the first kind of abstraction t
hat appeared ''virtually real'' to potential clients and builders-real
enough to base decisions on. With the discovery of perspective techni
ques, drawings became more refined and developed into a form of art wi
th numerous branches, ranging from technical drawings to presentation
drawings. Wooden models appeared even before the Renaissance and were
supplemented in the nineteenth century with cardboard models. Each new
invention helped to improve the understanding of projects and archite
cture by reducing abstraction, while increasing the complexity of the
representation (Schmitt, 1993). Toward the end of the twentieth centur
y, the majority of architectural projects were and are never realized.
Prominent projects, such as the new Berlin Government Centre, result
in several hundred professional competition entries. With the advent o
f virtual reality (VR) techniques, architects will at first intensely
criticise the new technology, before adopting and improving it, and th
ey will modify it with domain specific contributions. The knowledge of
architectural abstraction and simulation is useful to the further dev
elopment of VR and vice versa. Today, the newest methodological and te
chnical instruments help designers to create a more responsible archit
ecture, many aspects of which can be experienced and tested before con
struction. This includes the possibility of expanding the number of se
nses addressed for the explanation of an architectural idea, To struct
ure the discussion about VR in architecture, we first describe the the
oretical framework, then move to the description of a Architectural Sp
ace Laboratory at the Architecture Department of the Swiss Federal ins
titute of Technology, ETH Zurich, and follow this with examples of pro
gram development. We conclude with speculations on the impact of the n
ew technology on the architecture of the future.