A DRIVER Steering a car on a twisting road has two distinct tasks: to
match the road curvature, and to keep a proper distance from the lane
edges. Both are achieved by turning the steering wheel, but it is not
dear which part or parts of the road ahead supply the visual informati
on needed, or how it is used. Current models of the behaviour of real
drivers(1,2) or 'co-driver' simulators(3-5) vary greatly in their impl
ementation of these tasks, but all agree that successful steering requ
ires the driver to monitor the angular deviation of the road from the
vehicle's present heading at some 'preview' distance ahead, typically
about Is into the future. Eye movement recordings generally support th
is view(6-9). Here we have used a simple road simulator, in which only
certain parts of the road are displayed, to show that at moderate to
high speeds accurate driving requires that both a distant and a near r
egion of the road are visible. The former is used to estimate road cur
vature and the latter to provide position-in-lane feedback. At lower s
peeds only the near region is necessary, These results support a two-s
tage model(1) of driver behaviour.