B. Hamann et al., ON PARTICLE PATH GENERATION BASED ON QUADRILINEAR INTERPOLATION AND BERNSTEIN-BEZIER POLYNOMIALS, IEEE transactions on visualization and computer graphics, 1(3), 1995, pp. 210-217
Particle path computation in unsteady 3D vector fields given in discre
te, structured form (i.e., as a hexahedral curvilinear grid) requires
the local approximation of the vector field and the path, Quadrilinear
interpolation and Bernstein-Bezier polynomials are used for the local
vector field and path approximation, The next point in a sequence of
points on a particle path is computed using this local approximation.
Bernstein-Bezier polynomials are primarily used in geometric modeling,
and their properties allow direct computation bf points on a particle
path.