M. Tuceryan et al., CALIBRATION REQUIREMENTS AND PROCEDURES FOR A MONITOR-BASED AUGMENTEDREALITY SYSTEM, IEEE transactions on visualization and computer graphics, 1(3), 1995, pp. 255-273
Augmented reality entails the use of models and their associated rende
rings to supplement information in a real scene, In order for this inf
ormation to be relevant or meaningful, the models must be positioned a
nd displayed in such a way that they blend into the real world in term
s of alignments, perspectives, illuminations, etc, For practical reaso
ns the information necessary to obtain this realistic blending cannot
be known a priori, and cannot be hard-wired into a system, Instead a n
umber of calibration procedures are necessary so that the location and
parameters of each of the system components are known, In this paper
we identify the calibration steps necessary to build a computer model
of the real world and then, using the monitor-based augmented reality
system developed at ECRC (GRASP) as an example, we describe each of th
e calibration processes, These processes determine the internal parame
ters of our imaging devices (scan converter, frame grabber, and video
camera), as well as the geometric transformations that relate all of t
he physical objects of the system to a known world coordinate system.