Ma. Najork et Mh. Brown, OBLIQ-3D - A HIGH-LEVEL, FAST-TURNAROUND 3D ANIMATION SYSTEM, IEEE transactions on visualization and computer graphics, 1(2), 1995, pp. 175-193
This paper describes Obliq-3D, a high-level, fast-turnaround system fo
r building 3D animations. Obliq-3D consists of an interpreted language
that is embedded into a 3D animation library. This library is based o
n a few simple, yet powerful constructs that allow programmers to desc
ribe three-dimensional scenes and animations of such scenes. By virtue
of its interpretive nature, Obliq-3D provides a fast-turnaround envir
onment. The combination of simplicity and fast turnaround allows progr
ammers to construct nontrivial animations quickly and easily. The pape
r is divided into three major parts. The first part introduces the bas
ic concepts of Obliq-3D, using a series of graduated examples. The sec
ond part shows how the system can be used to implement Cone Trees. The
third part develops a complete animation of Dijkstra's shortest-path
algorithm.