We give an algorithm for triangulating n-vertex polygonal regions (wit
h holes) so that no angle in the final triangulation measures more tha
n pi/2. The number of triangles in the triangulation is only O(n), imp
roving a previous bound of O(n(2)), and the running time is O(n log(2)
n). The basic technique used in the algorithm, recursive subdivision
by disks, is new and may have wider application in mesh generation. We
also report on an implementation of our algorithm.