Jm. Reddy et Gm. Turkiyyah, COMPUTATION OF 3D SKELETONS USING A GENERALIZED DELAUNAY TRIANGULATION TECHNIQUE, Computer Aided Design, 27(9), 1995, pp. 677-694
Citations number
33
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
The skeletal representation of 3D solids based on the medial axis tran
sform has many applications in engineering. However, these application
s are seldom realized, owing to the lack of viable computational techn
iques for generating skeletons. Such a computational technique, based
on a notion of the generalized Voronoi diagram of a set of mixed-dimen
sional entities, is presented. It is shown that the generalized Vorono
i diagram of a set of specific mixed dimensional set derived from the
set of boundary entities of a polyhedron is, in fact, the exact skelet
on of the polyhedron. Rather than the generalized Voronoi diagram bein
g directly computed, its dual, an abstract Delaunay triangulation, is
computed, from which the skeleton can be derived. An approach based on
the Voronoi diagram of a well chosen representative point set on the
boundary is also discussed as a special case; it is shown that the lim
itations of this approach are overcome by the generalization developed
. Overall, it is argued that this generalization of the Voronoi diagra
m and the notion of the abstract generalized Delaunay triangulation ar
e useful, and that they provide a viable approach to the computation o
f skeletons. Finally, details of the implementation, results, and an e
valuation are presented.