K. Taylor et al., A SIMULATION ENVIRONMENT UTILIZING 3-DIMENSIONAL FREQUENCY-SPECTRA FOR THE ANALYSIS OF TELEVISION CODING TECHNIQUES, SMPTE journal, 104(11), 1995, pp. 735-741
This paper describes the theoretical and technical details of a versat
ile simulation environment for the development, analysis, and comparis
on of television coding techniques. The main requirement the system sa
tisfies is the ability to efficiently process three-dimensional images
, i.e., video sequences, and to represent them in both the image domai
n and in the spatiotemporal frequency domain as three-dimensional spec
tra. By using the three-dimensional spectra of the luminance (Y) and c
hrominance (U,V) output signals, spectral information representing the
two major parameters of analog television, spatiotemporal resolution
and cross effects between the luminance and chrominance signals may be
obtained In addition the system is also capable of carrying out a det
ailed assessment of nonlinear effects, e.g., aliasing, caused by enhan
ced television coding techniques. By using the frequency response of t
he eye, an objective and quantitative comparison between different cod
ing methods is possible.