Wr. Stricklin et al., SELFISH ANIMATS AND ROBOT ETHOLOGY - USING ARTIFICIAL ANIMALS TO INVESTIGATE SOCIAL AND SPATIAL-BEHAVIOR, Applied animal behaviour science, 44(2-4), 1995, pp. 187-203
An animat is either a computer simulated animal or a robot with behavi
or that can be experimentally manipulated and monitored. Thus, animats
are useful in the development and testing of theoretical models. Anim
ats have been used to study a variety of behaviors including our resea
rch of spacing and social behavior. Initially, we used the simplest mo
del of a confined animal: a point, generated at a random location but
stationary position within a two-dimensional pen. Representing a highe
r level of complexity, groups of two-dimensional animats were simulate
d with random movement in bounded space. Animat investigations are dis
cussed to demonstrate their usefulness in defining spatial requirement
s of animals and in determining the effects of group size, pen shape a
nd pen dimensions on spacing. Animat modeling could lead to more effic
ient and welfare positive animal housing designs. We suggest that arti
ficial intelligence research has much to contribute to the understandi
ng of complex behavioral phenomena and thus to applied ethology.