The paper presents a unified texture model which is applicable to a wi
de variety of texture types found in natural images. This model leads
to the derivation or texture analysis and synthesis algorithms designe
d to estimate the texture parameters and to reconstruct the original t
exture field from these parameters. The model is highly motivated by f
indings about human vision. The texture field is assumed to be a reali
zation of a regular homogeneous random field, which is characterized i
n general by a mixed spectral distribution. On the basis of a two-dime
nsional (2-D) Wold-like decomposition for homogeneous random fields, t
he texture field is decomposed into a sum of two mutually orthogonal c
omponents: a purely indeterministic component and a deterministic comp
onent. The deterministic component is further orthogonally decomposed
into a harmonic component, and a generalized-evanescent component. The
purely indeterministic component is represented by a 2-D, nonsymmetri
cal-half-plane, finite support AR model. The harmonic random field is
a sum of 2-D harmonic components of random amplitude and phase. The ge
neralized evanescent field consists of a countable number of wave syst
ems all traveling in directions of rational tangent, and all modulated
by 1-D purely indeterministic processes in the orthogonal dimension.
Both analytical and experimental results show that the deterministic c
omponents should be parametrized separately from the purely indetermin
istic component. The model is very efficient in terms of the number of
parameters required to faithfully represent textures. Reconstructed t
extures are practically indistinguishable from the originals.