AN OBJECT-ORIENTED GREENHOUSE SIMULATION SOFTWARE SYSTEM .1. ARCHITECTURE AND FUNCTIONAL DESCRIPTION

Authors
Citation
L. Gauthier, AN OBJECT-ORIENTED GREENHOUSE SIMULATION SOFTWARE SYSTEM .1. ARCHITECTURE AND FUNCTIONAL DESCRIPTION, Canadian agricultural engineering, 35(3), 1993, pp. 215-222
Citations number
13
Categorie Soggetti
Engineering,Agriculture
ISSN journal
0045432X
Volume
35
Issue
3
Year of publication
1993
Pages
215 - 222
Database
ISI
SICI code
0045-432X(1993)35:3<215:AOGSSS>2.0.ZU;2-W
Abstract
An object-oriented software system (GX) representing a new and unique approach to the simulation of greenhouse heat and mass exchanges is de scribed. Its main characteristic is that it greatly facilitates the st udy of the effect of control strategies on heat and mass balances. It thus allows for the development and validation of optimization strateg ies in which a dynamic behavior is desired. Its second characteristic is that it encapsulates the real time and simulation systems into a si ngle structure. Hence, the code written to study the effect of a strat egy on the greenhouse climate and energy use can be deployed and used for the real time operation of a greenhouse. Such a functionality is m ade possible by the use of the Smalltalk programming language which is an open-ended, object-oriented programming and runtime environment. T he technology used in GX represents an alternative to conventional pro gramming approaches, it enables the rapid development of new procedure s and techniques and facilitates the transfer of knowledge to the end user. As such, it is strategic to the development of a ''knowledge-bas ed'' agriculture.