E. Adi et al., MONTE-CARLO SIMULATION OF 2D QUANTUM-GRAVITY AS OPEN DYNAMICALLY TRIANGULATE RANDOM SURFACES, Physics letters. Section B, 320(3-4), 1994, pp. 227-233
We describe a Monte Carlo procedure for the simulation of dynamically
triangulate random surfaces with a boundary (topology of a disk). The
algorithm keeps the total number of triangles fixed, while the length
of the boundary is allowed to fluctuate. The algorithm works in the pr
esence of matter fields. We here present results for the pure gravity
case. The algorithm reproduces the theoretical expectations.