Ordinal preferences have several advantages over the traditional cardi
nal expressions of preference. Three different representations of ordi
nal preferences useful in multi-participant modelling are presented, a
nd their features compared. One approach is the payoff representation
that is based on an ordinal normal form game. A second representation
of ordinal preferences is the preference vector, based on the option f
orm of the game. The option form consists of a list of players, with e
ach prayer followed by the options under its control. The third repres
entation of ordinal preferences is the preference tree. A preference t
ree is an implied binary tree that captures the information of prefere
nce vector in a more compact manner by making use of its lexicographic
structure. The preference tree offers considerable compactness and co
mputational efficiency over the other two approaches.