BIOMECHANICAL MODELING - IMPLEMENTING LINE-OF-ACTION ALGORITHM FOR HUMAN MUSCLES AND BONES USING GENERALIZED CYLINDERS

Citation
Sk. Semwal et Jj. Hallauer, BIOMECHANICAL MODELING - IMPLEMENTING LINE-OF-ACTION ALGORITHM FOR HUMAN MUSCLES AND BONES USING GENERALIZED CYLINDERS, Computers & graphics, 18(1), 1994, pp. 105-112
Citations number
36
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
18
Issue
1
Year of publication
1994
Pages
105 - 112
Database
ISI
SICI code
0097-8493(1994)18:1<105:BM-ILA>2.0.ZU;2-P
Abstract
Computer Animation of the human body is one of the most challenging pr oblems. In this paper, we discuss the complexity of the musculoskeleta l system for the purpose of human animation. As most of the human body parts are cylindrical in nature, a Generalized Cylinder (GC) is a log ical choice for modeling these parts. GCs are also well-suited for phy siologic cross-sectional area analysis. The shape of a GC is modeled b y a Non-Uniform Rational B-Spline (NURBS) surface or B-Spline curves. Using the B-Spline curves, we have implemented an algorithm to find th e line-of-action, and the volume centroid of the muscles and bones of the upper arm. Based on the line-of-action and centroid calculations, we have proposed a novel deformation algorithm which would avoid time consuming equilibrium analysis.