RAY SHOOTING IN POLYGONS USING GEODESIC TRIANGULATIONS

Citation
B. Chazelle et al., RAY SHOOTING IN POLYGONS USING GEODESIC TRIANGULATIONS, Algorithmica, 12(1), 1994, pp. 54-68
Citations number
22
Categorie Soggetti
Computer Sciences",Mathematics,Mathematics,"Computer Science Software Graphycs Programming
Journal title
ISSN journal
01784617
Volume
12
Issue
1
Year of publication
1994
Pages
54 - 68
Database
ISI
SICI code
0178-4617(1994)12:1<54:RSIPUG>2.0.ZU;2-5
Abstract
Let P be a simple polygon with n vertices. We present a simple decompo sition scheme that partitions the interior of P into O(n) so-called ge odesic triangles, so that any line segment interior to P crosses at mo st 2 log n of these triangles. This decomposition can be used to prepr ocess P in a very simple manner, so that any ray-shooting query can be answered in time O(log n). The data structure requires O(n) storage a nd O(n log n) preprocessing time. By using more sophisticated techniqu es, we can reduce the preprocessing time to O(n). We also extend our g eneral technique to the case of ray shooting amidst k polygonal obstac les with a total of n edges, so that a query can be answered in O(squa re-root k log n) time.