T. Solymosi et Tes. Raghavan, AN ALGORITHM FOR FINDING THE NUCLEOLUS OF ASSIGNMENT GAMES, International journal of game theory, 23(2), 1994, pp. 119-143
Citations number
11
Categorie Soggetti
Social Sciences, Mathematical Methods","Mathematical, Methods, Social Sciences
Assignment games with side payments are models of certain two-sided ma
rkets. It is known that prices which competitively balance supply and
demand correspond to elements in the core. The nucleolus, lying in the
lexicographic center of the nonempty core, has the additional propert
y that it satisfies each coalition as much as possible. The correspond
ing prices favor neither the sellers nor the buyers, hence provide som
e stability for the market. An algorithm is presented that determines
the nucleolus of an assignment game. It generates a finite number of p
ayoff vectors, monotone increasing on one side, and decreasing on the
other. The decomposition of the payoff space and the lattice-type stru
cture of the feasible set are utilized in associating a directed graph
. Finding the next payoff is translated into deter-mining the lengths
of longest paths to the nodes, if the graph is acyclic, or otherwise.
detecting the cycle(s). In an (m, n)-person assignment game with m = m
in (m, n) the nucleolus is found in at most 1/2.m(m+3) steps, each one
requiring at most O(m.n) elementary operations.