Jr. Zgierski et Bj. Oommen, SEATER - AN OBJECT-ORIENTED SIMULATION ENVIRONMENT USING LEARNING AUTOMATA FOR TELEPHONE TRAFFIC ROUTING, IEEE transactions on systems, man, and cybernetics, 24(2), 1994, pp. 349-356
Citations number
13
Categorie Soggetti
Controlo Theory & Cybernetics","Computer Science Cybernetics","Engineering, Eletrical & Electronic
In this paper we present SEATER-an object-oriented environment in whic
h any general telephone traffic routing problem can be set up, tested,
and simulated using a variety of routing methods. The routing methods
available are the fixed rule, random routing, and routing utilizing a
complete assortment of different learning automata. The paper first d
escribes the general telephone traffic routing problem, and various ex
isting fixed rule routing schemes supported by the system are explaine
d. This is followed by a brief motivation and description of learning
automata routing techniques, and a survey of those schemes which are s
upported by the prototype system implemented. The paper then highlight
s the considerations that were taken in the design and implementation
of the object-oriented prototype, SEATER. These automata schemes suppo
rted by SEATER are compared to the existing fixed rule algorithms in t
erms of minimizing the blocking probability of the network. The simula
tions show that the former solutions are far superior to any fixed rul
e solutions. The advantage of the former lies in their adaptability to
changes in telephone traffic. The system is written in SMALLTALK V an
d runs on a MAC II.