The mission of industrial design has traditionally been to support eng
ineering and marketing by improving the look and feel of a product. Bu
t a handful of pioneering companies-such as Thomson Consumer Electroni
cs, Apple Computer, and Northern Telecom - are extending the parameter
s of design, pushing to the forefront something that has been an after
thought at most companies: a product's usability. In traditional desig
n, usability largely concerned ergonomics - that is, embodying in phys
ical forms knowledge about how people reach for, pick up, hold, and ot
herwise use artifacts. But user-centered design goes beyond that to en
compass the cognitive aspects of using a product, or how logical and n
atural a product is to use, as well as the emotional aspects, or how p
eople feel about using it. Thomson for example, has declared that all
its entertainment products must be engaging, foster a sense of discove
ry, and eliminate fear. And Northern Telecom has defined usability as
simplicity, ease of use, and conspicuous customer value. Many companie
s that shift to user-centered design will have to expand their design
groups to include people with backgrounds in computer science, cogniti
ve psychology, and visual design. And they will have to reorganize the
design process to ensure that usability is designed into the product
from the outset. With the gap between competing products narrowing in
terms of performance and quality, the experience a product delivers is
rapidly becoming the key to offering distinctive value to the custome
r. Photographs of Thomson's System Link universal remote, Apple's Powe
r-Book computer, and Northern Telecom' s Vista modular phone illustrat
e how the new definition of usability can be incorporated into product
s.