PROCEDURAL MOVEMENT FOR ARTICULATED FIGURE ANIMATION

Citation
A. Bruderlin et al., PROCEDURAL MOVEMENT FOR ARTICULATED FIGURE ANIMATION, Computers & graphics, 18(4), 1994, pp. 453-461
Citations number
26
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00978493
Volume
18
Issue
4
Year of publication
1994
Pages
453 - 461
Database
ISI
SICI code
0097-8493(1994)18:4<453:PMFAFA>2.0.ZU;2-6
Abstract
The creativity and effectiveness of an animator can be enhanced with c omputer-based tools that incorporate knowledge about the problem being animated. This is particularly true of human figure animation, which is complex and has many degrees of freedom. Procedural systems that in corporate the knowledge directly into the algorithm are best suited to structured movements, which are often repeated whereas expert systems that reason on the basis of a knowledge base are best suited to more general and unstructured movement problems. This paper describes proce dural movement generators for human locomotion and grasping. A few key parameters allow the animator to create a feasible movement pattern a nd additional movement attributes make it possible to customize the pa tterns to match the movement characteristics of the particular figure being animated. These procedural movement generators are being evaluat ed in the general purpose Life Forms system for human figure animation .