The creativity and effectiveness of an animator can be enhanced with c
omputer-based tools that incorporate knowledge about the problem being
animated. This is particularly true of human figure animation, which
is complex and has many degrees of freedom. Procedural systems that in
corporate the knowledge directly into the algorithm are best suited to
structured movements, which are often repeated whereas expert systems
that reason on the basis of a knowledge base are best suited to more
general and unstructured movement problems. This paper describes proce
dural movement generators for human locomotion and grasping. A few key
parameters allow the animator to create a feasible movement pattern a
nd additional movement attributes make it possible to customize the pa
tterns to match the movement characteristics of the particular figure
being animated. These procedural movement generators are being evaluat
ed in the general purpose Life Forms system for human figure animation
.