Many street crimes suggest only vague economic motives and are perform
ed so haphazardly as to invite detection and/or retribution. The psych
opathic construct has been applied to forsenic subjects who have commi
tted apparently self-defeating acts; resulting clinical descriptions a
re highly consistent. Ethnographic prison accounts are thematically si
milar as well. From these observations it appears that the following t
hree statements can be made. First, antisocial acts, whether criminal
or not, can be considered as moves in a series of games of varying len
gths. While these games are played too idiosyncratically to be interpr
eted by formal game theory, the moves have been considered earlier and
probably reflect opportunism, not mere impulsivity. Second, having ex
perienced condemnations for the antisocial portions of their lives, fo
rensic subjects appear to have responded by constructing grandiose sel
ves whose maintenance requires profound public respect. Otherwise, the
re is the zero state, a Yochelson and Samenow construct for an accurat
e self-appraisal that is quite discomforting for the actor. Third, ant
isocial careers need not necesarily be attributed to socioeconomic or
familial victimization. Amoral childhood gaming is a commonplace and i
s likely to persist if it is not systematically counteracted.