DEFAULT SHAPE-THEORY - WITH APPLICATION TO THE COMPUTATION OF THE DIRECTION OF THE LIGHT-SOURCE

Authors
Citation
Oe. Vega et Yh. Yang, DEFAULT SHAPE-THEORY - WITH APPLICATION TO THE COMPUTATION OF THE DIRECTION OF THE LIGHT-SOURCE, CVGIP. Image understanding, 60(3), 1994, pp. 285-299
Citations number
17
Categorie Soggetti
Computer Sciences, Special Topics","Computer Science Software Graphycs Programming
Journal title
ISSN journal
10499660
Volume
60
Issue
3
Year of publication
1994
Pages
285 - 299
Database
ISI
SICI code
1049-9660(1994)60:3<285:DS-WAT>2.0.ZU;2-#
Abstract
Humans appear to have the ability to infer the three-dimensional shape of an object from its outline or occluding contour. In computer visio n, an occluding contour is an important clue in the shape recovery pro cess. So far, only a small family of shapes, in particular, shapes gen erated by generalized cylinders, and shapes of polyhedrons, has been i nvestigated in computer vision. However, there are many instances wher e these types of surfaces are not applicable, e.g., a solid with holes or a solid with no planar surfaces. This paper proposes a new concept called the default shape theory which includes the solid of revolutio n as a special case. A default shape is a function whose domain is a c losed contour and whose range is a vector representation of a three-di mensional solid. The application of this new concept to recover the di rection of the light source is demonstrated in this paper. Experimenta l results show that the default-shape-based method has comparable perf ormance as the Pentland light source determination algorithm. This pap er also proves the relationship between one particular type of default shape with the solid of revolution. Other possible definitions of def ault shape are also discussed. (C) 1994 Academic Press, Inc.