REAL-TIME SIMULATION-BASED MANNING FOR COMPUTER-GENERATED FORCE SIMULATION

Citation
Jj. Lee et Pa. Fishwick, REAL-TIME SIMULATION-BASED MANNING FOR COMPUTER-GENERATED FORCE SIMULATION, Simulation, 63(5), 1994, pp. 299-315
Citations number
21
Categorie Soggetti
Computer Sciences","Computer Science Interdisciplinary Applications","Computer Science Software Graphycs Programming
Journal title
ISSN journal
00375497
Volume
63
Issue
5
Year of publication
1994
Pages
299 - 315
Database
ISI
SICI code
0037-5497(1994)63:5<299:RSMFCF>2.0.ZU;2-A
Abstract
Automated Planning has been an active research topic for more than thi rty years, but only recently has it started to move in the direction o f combining planning and execution to achieve what is sometimes called Intelligent Reactive Planning. We propose Simulation-Based planning a s a new way to perform intelligent reactive planning. Simulation-Based planning-unlike most other planning systems-integrates simulation int o the planning process. Once a set of plans is generated, simulations are used to test and evaluate the plans to choose the most applicable plan for that current situation. In most planning systems, plan evalua tion depends on rules alone, and because rules must be designed genera l enough to cover all possible cases, the evaluation is not specific e nough for some individual cases. However, when the plan evaluation is done through simulations, the evaluation can be more fine-tuned to ind ividual cases and can better allow better plans to be chosen for that individual case. From the military planning perspective, the simulatio n-based planner is also quite useful due to its ability to perform adv ersarial and multi-agent planning. This is a natural consequence of us ing simulation in the planning process. By allowing other entities suc h as the enemy to simulate in parallel with the planner's forces, the planner is able to observe, prior to the actual execution, the effects of adversarial and multi-agent actions against its own plans.