P. Boreham et al., WHAT ARE THE SOCIAL COSTS OF GAMBLING - THE CASE OF THE QUEENSLAND MACHINE GAMING INDUSTRY, Australian journal of social issues, 31(4), 1996, pp. 425-442
Gambling has frequently been blamed for contributing to a range of soc
ial and economic problems for players and their families. The introduc
tion of gaming machines (more commonly referred to as ''poker machines
'' or ''pokies'') to clubs and hotels in Queensland in 1992 attracted
such criticism. This paper presents data from a survey conducted in Br
isbane in May 1994, funded by the Department of Family Services and Ab
original and Islander Affairs, which seeks to assess the characteristi
cs of gaming machine players and to evaluate the extent to which playe
rs and their families seem disproportionately likely to experience soc
ial and economic difficulties. The survey led to a number of noteworth
y findings, many of which challenge conventional stereotypes concernin
g the characteristics of players and the consequences of their playing
. Firstly men, the young and those in employment are disproportionatel
y likely to be players. Secondly, playing is spread evenly across diff
erent occupations and levels of educational achievement. Thirdly, most
players appear not to play very often or spend very large amounts of
money. Fourthly, while there is evidence that money is being diverted
from necessities to machine gaming, there is virtually no evidence of
an association between machine playing and economic hardship.