M. Farrow, KNOWLEDGE-ENGINEERING USING HYPERCARD - A LEARNING-STRATEGY FOR TERTIARY EDUCATION, Journal of computer-based instruction, 20(1), 1993, pp. 9-14
Computer technology, and especially the new Hypermedia programs, have
been predicted to change the nature of computer-based instruction. Con
structing a hypermedia document has been suggested to be a form of kno
wledge-engineering. Knowledge-engineering has been reported to provide
valuable learning experiences for tertiary students. This study inves
tigated the nature of learning experiences and quality of learning ach
ieved by tertiary students when they organized information into a Hype
rmedia computer program, HyperCard. Designing and constructing HyperCa
rd stacks was found to be a valuable learning strategy which provided
qualitatively different learning experiences from a traditional learni
ng strategy, class tutorial presentations. It was also found that Hype
rCard stacks could be used by lecturers to identify students who hold
misconceptions about relationships between sets of information on a to
pic.