KNOWLEDGE-ENGINEERING USING HYPERCARD - A LEARNING-STRATEGY FOR TERTIARY EDUCATION

Authors
Citation
M. Farrow, KNOWLEDGE-ENGINEERING USING HYPERCARD - A LEARNING-STRATEGY FOR TERTIARY EDUCATION, Journal of computer-based instruction, 20(1), 1993, pp. 9-14
Citations number
26
ISSN journal
0098597X
Volume
20
Issue
1
Year of publication
1993
Pages
9 - 14
Database
ISI
SICI code
0098-597X(1993)20:1<9:KUH-AL>2.0.ZU;2-S
Abstract
Computer technology, and especially the new Hypermedia programs, have been predicted to change the nature of computer-based instruction. Con structing a hypermedia document has been suggested to be a form of kno wledge-engineering. Knowledge-engineering has been reported to provide valuable learning experiences for tertiary students. This study inves tigated the nature of learning experiences and quality of learning ach ieved by tertiary students when they organized information into a Hype rmedia computer program, HyperCard. Designing and constructing HyperCa rd stacks was found to be a valuable learning strategy which provided qualitatively different learning experiences from a traditional learni ng strategy, class tutorial presentations. It was also found that Hype rCard stacks could be used by lecturers to identify students who hold misconceptions about relationships between sets of information on a to pic.