Ma. Elgamal et al., A BAYESIAN SEQUENTIAL EXPERIMENTAL-STUDY OF LEARNING IN GAMES, Journal of the American Statistical Association, 88(422), 1993, pp. 428-435
We apply a sequential Bayesian sampling procedure to study two models
of learning in repeated games. In the first model individuals learn on
ly about an opponent when they play her or him repeatedly but do not u
pdate from their experience with that opponent when they move on to pl
ay the same game with other opponents. We label this the nonsequential
model. In the second model individuals use Bayesian updating to learn
about population parameters from each of their opponents, as well as
learning about the idiosyncrasies of that particular opponent. We call
this the sequential model. We sequentially sample observations on the
behavior of experimental subjects in the so-called ''centipede game.'
' This game allows for a trade-off between competition and cooperation
, which is of interest in many economic situations. At each point in t
ime, the ''state'' of our dynamic problem consists of our beliefs abou
t the two models and beliefs about the nuisance parameters of the two
models. Our ''choice'' set is to sample or not to sample one more data
point and, if we should not sample, which of the models to select. Af
ter 19 matches (4 subjects per match), we stop and reject the nonseque
ntial model in favor of the sequential model.