GAMES AND PLAY - PERVASIVE METAPHORS IN AMERICAN LIFE

Authors
Citation
Mkl. Ching, GAMES AND PLAY - PERVASIVE METAPHORS IN AMERICAN LIFE, Metaphor and symbolic activity, 8(1), 1993, pp. 43-65
Citations number
75
Categorie Soggetti
Psychology,"Language & Linguistics
ISSN journal
08857253
Volume
8
Issue
1
Year of publication
1993
Pages
43 - 65
Database
ISI
SICI code
0885-7253(1993)8:1<43:GAP-PM>2.0.ZU;2-M
Abstract
An underlying metaphor for life in the United States is ''LIFE IS PLAY ING A GAME.'' Metaphors of games and play pervade our discourse in exp laining phenomena in diverse realms of life for several reasons. Using Caillois's (1979) typology of games, games of agon (skill) with some alea (chance), this study shows that such metaphors are frequently use d because they are consonant with our culture's prototypical person, a s shown by linguistic concepts inherent in the phrase ''game player'' and with our culture's assignment of prototypicality to masculinity. S econd, because of the wide repertoire of games from which we draw meta phors-even what Caillois considered nonprototypical cultural ideal gam es, such as games of ilinx (disequilibrium and destruction) and mimicr y (acting and the theater)-games and play as metaphors are elastic in incorporating diverse ideas in many unconnected realms of life. Such m etaphors thus simplify life's disparate experiences through one explan ation, sometimes reflecting a reality that already exists and at other times making a cultural criticism, as in Berne's (1964) ''sick games. '' Moreover, these metaphors are widespread because they perform multi ple speech acts in one condensed form. Widespread use of such metaphor s not only blurs the distinction between reality and games and play bu t also provides a specific framework for responding to situations beca use a game has a narrative structure that can be read, like Barthes's five codes used to read fictive literature.