In image processing and geographic information systems, a new map is c
onstructed by carrying out a sequence of operations on a set of source
maps. These operations typically include the adding, ratioing, and ov
erlaying (or buffering) of two or more maps. But each source map may c
ontain error. There may be error associated with measuring attribute v
alues and in specifying the location (or position) of attribute values
. This article investigates through theory and simulation the effects
of different types of source-map error on both the size and pattern of
errors in the resulting map and examines how these effects also depen
d on the spatial structure of the true source maps.