This article explores students' perceived learning from using either a
complex business game or a simple one, along with some case studies i
n business policy courses. The pedagogical differences between the cas
e method and the game method are discussed. The criteria important to
teaching business policies are identified The course pedagogy involves
a mix of cases, computerized business games, readings, lectures, and
student presentations, with the principal emphasis on cases and games.
This experiment was designed to compare the perceived effectiveness o
f applying a simple versus a complex game as supplements to the case m
ethod in a business policy course. There were 159 students in a busine
ss policy course who participated in the study. The results seem to in
dicate that the complex game is pedagogically more effective than the
simple game, that the students using the complex game gain more insigh
ts into business environment and various functions of the firm, and th
at the complex game is as effective as the case method along some impo
rtant pedagogical dimensions.