THE CUBIC ALGORITHM FOR GLOBAL GAMES WITH APPLICATION TO PURSUIT-EVASION GAMES

Authors
Citation
Ea. Galperin, THE CUBIC ALGORITHM FOR GLOBAL GAMES WITH APPLICATION TO PURSUIT-EVASION GAMES, Computers & mathematics with applications, 26(6), 1993, pp. 13-31
Citations number
20
Categorie Soggetti
Computer Sciences",Mathematics,"Computer Applications & Cybernetics
ISSN journal
08981221
Volume
26
Issue
6
Year of publication
1993
Pages
13 - 31
Database
ISI
SICI code
0898-1221(1993)26:6<13:TCAFGG>2.0.ZU;2-Y
Abstract
New algorithms for solution of nonconvex global games defined over a c ube are presented. Application to differential games and to pursuit-ev asion games is considered, and extension is made for games over genera l compact and robust sets defined by constraints that may depend on ti me and on state variables. The methods are deterministic and monotonic ally set-convergent to deliver, in the limit, the unique exact full gl obally optimal minimax and maximin solutions for both players, or the entire global saddle set, if it exists. A stopping rule is provided fo r determining approximate solutions with a given precision in a finite number of iterations. A modification is considered to play on mistake s of the opponent. On-line replacement of cost functionals is possible in the course of iterations, according to changing interests of the p layers. No separability nor convexity-concavity assumptions are impose d on the cost functional, and variational methods are not used. The id eas are illustrated by examples and application is made to determining the globally optimal closed-loop strategies for the ship-torpedo coll ision-avoidance differential game with manoeuvrability constraints.