Ea. Galperin, THE CUBIC ALGORITHM FOR GLOBAL GAMES WITH APPLICATION TO PURSUIT-EVASION GAMES, Computers & mathematics with applications, 26(6), 1993, pp. 13-31
New algorithms for solution of nonconvex global games defined over a c
ube are presented. Application to differential games and to pursuit-ev
asion games is considered, and extension is made for games over genera
l compact and robust sets defined by constraints that may depend on ti
me and on state variables. The methods are deterministic and monotonic
ally set-convergent to deliver, in the limit, the unique exact full gl
obally optimal minimax and maximin solutions for both players, or the
entire global saddle set, if it exists. A stopping rule is provided fo
r determining approximate solutions with a given precision in a finite
number of iterations. A modification is considered to play on mistake
s of the opponent. On-line replacement of cost functionals is possible
in the course of iterations, according to changing interests of the p
layers. No separability nor convexity-concavity assumptions are impose
d on the cost functional, and variational methods are not used. The id
eas are illustrated by examples and application is made to determining
the globally optimal closed-loop strategies for the ship-torpedo coll
ision-avoidance differential game with manoeuvrability constraints.