Km. Lee et Ccj. Kuo, SHAPE FROM SHADING WITH A LINEAR TRIANGULAR ELEMENT SURFACE MODEL, IEEE transactions on pattern analysis and machine intelligence, 15(8), 1993, pp. 815-822
We propose to combine a triangular element surface model with a linear
ized reflectance map to formulate the shape-from-shading problem. The
main idea is to approximate a smooth surface by the union of triangula
r surface patches called triangular elements and express the approxima
ting surface as a linear combination of a set of nodal basis functions
. Since the surface normal of a triangular element is uniquely determi
ned by heights of its three vertices (or nodes), image brightness can
be directly related to nodal heights via the linearized reflectance ma
p. The surface height can then be determined by minimizing a quadratic
cost functional corresponding to the squares of brightness errors and
solved effectively with the multigrid computational technique. The pr
oposed method does not require any integrability constraint or artific
ial assumptions on boundary conditions. Simulation results for synthet
ic and real images are demonstrated to show the performance and effici
ency of our new method.