One problem with the use of computer graphics monitors in vision exper
iments is spatial inhomogeneity: phosphor output intensity can vary be
tween screen locations. This feature complicates accurate display of s
timuli-either output must be confined to a small portion of the screen
or variability must be accepted. We have developed a platform-indepen
dent spatial compensation algorithm to correct for variance in output
luminances over the surface of the screen. We have implemented and tes
ted this algorithm on our own graphics system. (C) 1993 John Wiley Son
s, Inc.