351 research participants in groups of three harvested resources from
a slowly regenerating, shared pool in a computer-assisted game. Feedba
ck after each round of play consisted of information about the status
of the resource pool, information about the other participants' harves
ting choices, or no feedback at all. Exploitation was either not punis
hed or punished by individual or group. Analysis showed that either fo
rm of punishment improved harvests from the common resource but that f
eedback had no such influence.